Last week, Rob Lopresti offered "The Inspiration Panel," a short play that was both funny and terrifying. I told him if he could write two companion pieces to make it a trilogy, I'd direct them. Now I think about how much my early misadventures in theater taught me about writing.
Theater audiences pay more to see a live play than they do for a movie, so you better give them their money's worth; small audiences mean you might not get to direct again. Sitting in the audience when my first baby hit the stage taught me a lot that you can apply it to stories and novels.
Years ago, I showed Hitchcock's Dial M For Murder to a high school class. The first 45 minutes of the film show Ray Milland and another actor sitting at a table talking. That's it. My sixteen-year-olds went crazy. The long stretch of nothing happening was brutal. Do you have long passages like that in your book? Audiences need movement, emotion and/or action to keep them grounded.
|Action perks up a static scene |
If I directed that play today (I can't think of any reason I'd want to, including a large check), those two actors would mix a drink, go to the telephone, size up the room, and laugh at each other. Movement.
Twelve Angry Men was originally a teleplay, and it works better that way because the camera cuts and close-ups give the illusion of motion. Watching the play on-stage is akin to watching gangrene move up your leg. The only successful staging I've ever seen was when the director seated the audience around the jury table so the actors could move naturally and address each other without have to face front in an awkward pose. I still don't care for the play, but that made it much more watchable.
Inertia is bad, but so is too much movement. If we see lots of action early, we get lost without a context to show us whose side we're on. That guy in the cape might really be a bad guy, not a super hero. Think of the James Cagney film White Heat (1949), which opens with ten minutes of car chases and gunfights, but includes dialogue and character background so we understand what we're watching. It's good exposition without becoming static. Can your book do that, too?
|Unrealistic set that HELPS actors|
tell the story: Book of Days
Bill Francisco and John Hawkins, my directing and acting mentors at Wesleyan, both pointed out that nobody watches an actor or scene unless the actors make him watch it. If the audience doesn't feel like they're getting something out of it, they'll check their watch, fan themselves with the program, or play with the change in their pockets. Earn the attention. That goes for your story, too.
Beware of special stage effects. Arcane sets, odd lighting, and bizarre sound effects may work for Richard Foreman (or not), but unless they help the actors tell the story, they'll pull attention away from action and dialogue.
If you need bells and whistles to make it work, your plot or characters can't stand on their own. Fix it. It makes a better story and saves money on the special effects budget.
Think of last Wednesday night. Did you really pay attention to what Mick Pence was saying while that fly sat on his head?