Showing posts with label exposition. Show all posts
Showing posts with label exposition. Show all posts

19 April 2023

A Fine Trip to the Dump



 Do you know Thomas Perry?  He writes mostly  thrillers, and one critic described his work as "competence porn," meaning that we follow in great detail as a single man or woman outsmarts and when necessary outfights a whole regiment of villains.

I'm currently reading his newest title Murder Book and I want to discuss one scene.  It consists of a bad guy on the phone with his boss, the even worse guy.

Bad Guy fills Boss in on what's been going on and in the course of doing so he explains part of the conspiracy in which they are engaged.  Boss Man gets irritated.

 "We know." the man said. "Remember the reason you're good at the details.  You're a realtor, not a gangster.  To hear you use slang like you were a Mafia boss  from yesteryear I only feel weary despair."

My reaction to that was: Ooh.  Nice expository dump.

The expository dump, alias info dump, is a problem that most fiction writers face sooner or later.  In short, you need to explain some piece of backstory or plot to the readers without boring them to death.  

The dump is sometimes known as the "As You Know, Bob" speech.  As in:


"As you know, Bob, as accountants you and I are legally required to blah blah blah..."

Why is our character telling Bob something he clearly already knows?  Because the reader doesn't know it.

But here's why I so admired Perry's way of dealing with the problem.  The Bad Guy is actually attempting to flimflam the Boss, avoiding admitting that things have gone badly (because of the actions of the competence porn star who is the book's protagonist).  He is using this extraneous information  as a smoke screen.

In other words, the info dump has become an important element of the drama.  Now, that's clever.

And by the way, the Boss's reply, quoted above, is an example of a different writerly technique: lampshade hanging.  That is: Perry is smoothing over the rough spot by (paradoxically) calling it to the reader's attention.

I had a bit of an info dump problem in  story I just sold to Alfred Hitchcock's Mystery Magazine.  My Delgardo tales are set in 1958 and I had found a really cool historic fact from that time I wanted to slip in.  

How do I include it without making it look like I'm showing off my research?  I turned it into a vital clue, which only my clever beat poet detective would recognize.  Seems to have worked.


By the way, I went to the ever-helpful website TV Tropes to see what they had to say about the info dump and they parsed it several different ways:

Infodump: A particularly long and wordy bit of exposition.

Mr. Exposition.  A character whose only purpose is to provide the info.

Exposition Fairy.  A recurring character whose job is always to, well, you know.

Exposition Already Covered.  "You must find the Sacred Kumquat.  If you fail--" "The world will end.  Yeah, I get it."  

Exposition Cut.  "Well, that's a long story..."  "Gosh," the newcomer said, after hours of discussion we won't bore you with.  "It certainly was."

So, how do you deal with trips to the dump?  And which ones bother you the most?

13 September 2021

The Challenge of Exposition


If you write mysteries, you need to pass information to your readers. If your protagonist is a cop or private eye, this usually involves the victim or client explaining everything at the beginning. That's easy, but it involves flat telling with no tension, which means you have to jumpstart the action after laying the foundation. It's even more urgent in plays, where a static opening scene (think Chekhov, Ibsen, or lots of Shakespeare) means the actors have to start over again in scene 2.

All those scenes depend on a particular dynamic: one character has information the other one lacks, so the informed one explaining everything is logical even if it isn't very exciting. But there are better ways to do it.

You can start with ACTION instead of telling. Don Winslow opens California Fire & Life with the fire destroying an estate and burning a woman to death. That will be the focus of Jack Wade's insurance investigation. The play Extremities opens with a man attempting to rape a woman, who manages to blind him with a can of insecticide and set up the rest of the play. These actions grab the audience's attention more effectively than dialogue would.

If you can't use such extreme action, look at other ways to present dialogue. If two people are arguing about who is going to get Dad's old Chevy, it suggests that Dad won't be driving it any more. If a woman in a wedding gown and veil is sobbing to an older douple about "that slimy jerk," it's a fair guess that she's been dumped at the altar.

In both those cases, explanation will sound artificial. "Well, Diane, now that Dad is dead/incapacitated, one of us should take his classic '57 Impala, and it should be me because I love such cars" is what we call "As you know, Bob" dialogue. The characters both know what's going on and talk only for the sake of the audience instead of resolving an issue. My wife gave me the ultimate example years ago after doing a staged reading of several new plays: "I was talking to John, who is your brother."  We couldn't stop laughing.

The car and the abandoned bride illustrate what playwright Jeffrey Sweet calls "High-context exposition." When both characters have the information, they don't explain anything. They use jargon, context, and references to people or events the audience doesn't know yet. This immerses the audience/reader in the event so they gradually absorb what they need. "Low-context exposition," where someone lacks the necessary info, like the mystery sleuth, justifies more explicit backstory and explanation.

Steel Magnolias is not a great play (although it's a great acting vehicle for six women), but we get involved as the women name over 20 characters (mostly men) who never appear on-stage. The Cover of Life refers to three husbands who have been drafted during World War II and never show up, but we know about them from their wives. David Mamet's Glengarry Glen Ross opens in a Chinese restaurant with two men arguing about "leads," "closing," and other terms they never explain. Eventually, we figure out that they work in a real estate office. Since they're arguing, it adds energy to the scene and draws the audience in.



I tried to use that tactic in my novels. Run Straight Down opens with a shooting in an urban high school, and the teachers use their ed-speak and in-jokes to draw readers in as they watch the chaos. We join their world in small increments. There's a student teacher for when I need a larger explanation, too. 



The Whammer Jammers takes place in the world of roller derby, and my daughter, former captain of the Queen City Cherry bombs in Nashua, helped me develop questions so I could interview skaters, coaches, announcers, and boyfriends at matches in Connecticut. Scenes in the book involve practice sessions and bouts (matches) so the reader gets involved early. That was a lot of fun, too.


Using action or high-context exposition is harder to do, but it pays big dividends. You'll find ways to create more tension early on, which gives you something to build upon later. 

Your readers will love you for it.

30 March 2020

Talking About Dialogue III: Dialogue and Plot


by Steve Liskow

Last time, we discussed how dialogue can deepen character, so today we'll look at how it can advance your plot.

Obviously, we need to understand the situation and what is at stake, and we learn that through exposition. An information dump or obvious explanation too early in your story kills pace and energy, and may drive your readers away. Playwright Jeffrey Sweet shows us there's a right way and a wrong way to convey information.

Hemingway's short story "Hills Like White Elephants" presents a man and a woman arguing over her having an operation. Since they know what the operation will be, they never explain it to us, but it's clear and drives the story. The opening scene of David Mamet's play Glengarry Glen Ross shows two men using jargon they never explain, but eventually the audience has enough context to understand that they're real estate agents. Both examples show Private Exposition, so-called because the characters don't share it. It gives information, but provides tension and doesn't slow the action. As long as your characters speak to each other and not to the reader, you're fine.

Public Exposition has the people explaining things so the reader knows them, too. This means at least one character in the scene has to be brought up to speed. It's typical in mysteries when someone has to explain the situation to the sleuth. Be sure someone in the conversation doesn't know what's going on or this can become heavy-handed and smothering.

"I was talking to John, who, as you know, is your brother."

Ibsen and Chekhov used to load their first scenes with servants discussing what their masters were up to, and it was like watching ice melt. Ira Levin even pokes fun at it in his play "Critic's Choice."

The test is simple: if both characters know what they're talking about, don't explain it to the audience. If at least one character is in the dark, add details, but sparingly.

Jodi Picoult talks directly to the reader in House Rules when Emma explains what it's like to live with a child who has Asperger's Syndrome. She puts it in the context of incidents that have happened, which gives it conflict and more life than a lecture.

If you're not sure about what you've written, read it aloud. If you hear yourself lapsing into a monotone, it needs more conflict or energy. And maybe less telling.

Plot points involve your characters doing things or discovering information that changes the situation. Dialogue can make that happen. The easiest way is to have one character tell someone else what's going on. This is good if you're trying to move your plot in a new direction. Jeff tells his wife: We're not going to Atlantic City this weekend after all. I just got laid off.

Dialogue can introduce new obstacles, which is a variation on the new information. showing how a character reacts or perceives that new problem deepens your characterization as it moves your plot along, so you get double action for the same low price. You can increase the tension if one character realizes that things aren't what they seem to be, too. Maybe Beth tells Martha that the company has decided to interview someone else for that supervisor slot that she expected to get.

Dialogue can create conflict either directly or indirectly and sometimes the indirect approach is better. One person resists, but is subtle about it.

James Scott Bell offers several ways to avoid dialogue that is so agreeable that it becomes dull.
The second person changes the subject, answers a question with a new question, counter-attacks, or interrupts. All those tactics can lead to a more open confrontation or even an explosion, but they don't have to. It's like watching Congress. Nothing gets resolved, so it increases the tension. If you use all these methods through the first two-thirds of your story, your tension will keep growing until it's time for your big release.

Dialogue can use emotions to manipulate people, too.

There are only two basic ways to make people do something: Force and Manipulation.

Force is the threat of physical, mental or emotional violence, and verbal violence can be very effective. If your parents or an older sib constantly belittled you, you know how much it hurts.

Manipulation plays on the emotions of the other character and may involve an attempt to instill an emotion, generally a negative one like Guilt, Fear, Jealousy, Anger, Lust, Envy, Greed...

You can show angers through pouting, accusing, name-calling, sarcasm or evasion to create tension, too. Action tags can help, too. They show instead of tell, and they can move a scene along without calling attention to themselves.

"What makes you think I'm jealous?" Melissa's fists tightened until her knuckles turned white.
"You are so beautiful..." Tom buried his face in Clytemnestra's raven curls.

Use "said" and not some showy synonym from a thesaurus. And remember that people cannot shrug, nod, snort, smile, wink or laugh a line of dialogue. I know, amazing, isn't it?

If you have only two people in a scene--which makes life easier--you may be able to write the dialogue by itself and leave out most of the tags, especially if the two speakers have different speech patterns, which we discussed last time. If you use a tag occasionally to help people keep track, it's enough. The Hemingway story I mentioned above does this.

It's easy to speed up the pace of the scene by limiting the length of sentences and speeches, too. Cut description, narration, and tags. Interruptions are good, too. Increasing the tension makes the pace feel faster, too. To slow down a scene, do the opposite. Add introspection and analyzing from the POV character and use longer sentences with more qualifiers.

Dialogue can give information through response or suggestion, too, instead of telling.
"Why do you want to talk to that jerk?" means "I don't like him."
"You actually live here?" suggests "It's a dump."

And finally, a line of dialogue can be a transition into a new scene.
"What are we doing here?" Jack stared at the seedy motel and reached for his gun.

I love dialogue because it offers you so many good choices.