by Libby Cudmore
There are a couple obvious influences on my writing – Raymond Chandler, of course, and Warren Zevon, Steely Dan and The Shield. But my first brush with the detective genre was a video game – Sam & Max Hit The Road to be precise.
Purchased in a set of four LucasArts game at the height of my Star Wars fandom in eighth grade, Hit the Road follows Sam, a private eye who happens to be a dog in a rumpled suit, and his partner, Max, a “hyperkinetic rabbity-thing” as they track down a stolen bigfoot across the USA. The game is played as a point-and-click adventure, with text prompts and plenty of insane puzzles to solve.
With a comically neo-pulp aesthetic, Hit the Road also taught me the very early mechanics of how a detective story works – that one clue leads to another and nothing is coincidence. Sam has to say the exact right thing or else the puzzle doesn’t get solved. You have to think beyond the obvious, steal the rasp, attach the hand and the magnet to the golf ball retriever to get the mood ring. Makes total sense, right? But that’s how good detective story is put together – if anyone could solve it, then they wouldn’t need a PI. Sam and Max have the right kind of smarts to hunt down a missing bigfoot.